The Princess Guide is a game whose focus is hard to understand. A title that bases its marketing on the presence of 4 princesses to command, whose performance will depend on our choices, but that does not care about the main characters and does not give any weight to the choices. A game that pretends to be strategic, with interchangeable formations, deployable troops and missions of attack or defense in time within grid maps, and then adopt a gameplay action.
An extremely basic game, which tries to pretend complex through confusing tutorials and poorly managed auxiliary mechanics. In short, the impression is that even the game doesn’t know where to go.
NIS America is known for bringing style video game series strongly inspired by contemporary Japanese animation. Titles like Disgaea or The Witch and the Hundred Knight, which target anime fans, with more and less convincing results. The Princess Guide belongs to the same vein; the princesses have both design and characters that belong to the most classic stereotypes of female character presented in the animation of medium-low level.
We go from the tsundere Veronica to the Moe Alpana, during a story that in addition to not having really interesting characters, does not seem to have either head or tail.
The protagonist, a character created by the player, gets tired of the continuous wars, and without any real reason, finds himself as mentor to all 4 princesses, one after the other, but in a different order according to their initial choice. From here begin the adventures of the protagonists, each engaged in a different mission. Although the objectives of the princesses are very different, the game does not try to differentiate particularly neither their dialogues nor their missions.
The Princess Guide puts the player in a continuous loop of missions, all identical, which involve only fighting within a flat map. However, the gameplay is also interesting on the surface, in fact you can use two assets in battle: the first “commander mode” will allow you to take possession of various traps scattered throughout the arenas, the second “battle mode” instead will lead the team to focus solely on the attack. The powerful attacks of the enemies are managed by a mechanical similar-mmo of AOE, with the ground that lights up to signal the imminent attack.
As much as the game will offer an embarrassing amount of tutorials, the combat is still too simple. This is because it will never evolve from the initial formula just described. Whether you use knights, wizards or dragons as support, the fight will still reduce to spamming attacks and occasionally use traps to your advantage. To this repetitiveness are added also an embarrassing camera, too close to the character to allow you to dodge any attack, and myriad menus of optimization of the characters that are reduced to equip the strongest drop.
Narratively as already mentioned, there is nothing particularly positive to report, it is a plot virtually nonsense that tries to use self-irony to lighten its weight, but it is boring and embarrassing. The events are nothing more than an excuse to make the princesses fall in love with the “master”, in a purely Japanese style of admiration, but it is enough cringe for an audience not fond of the souls of the genre “Harem”.
You can find positivity in the graphics department. The sprites of the characters are very beautiful, both during the dialogues in visual novel style, both in the gameplay with the “chibi” models.
The environments despite being little varied use a wide color palette and are beautiful to see thanks to the bright colors chosen by the developer. Unfortunately, there are also technical flaws. The title on Nintendo Switch suffers from drops in frame-rate, which is serious enough given the lightness of the latter. In addition, the music industry is quite anonymous, with tracks that go well with the gameplay, but, like everything else, bored quickly.