Fate/EXTELLA LINK seems to be the Paradise of the Musou, and consequently of all those who adore Japanese animation. The title Type-Moon and Marvelous Interactive draws on the decades-old Asian tradition of smash ’em ups, characterized by the presence of delightful as well as visual-new wall of text between one battle and another, as well as the usual, eternally adored manga style characterization that distinguishes the series.
And yes, before you take on the diamond forks of the persecutors of Joan of Arc, the mines of the young maidens are always in place.
Although not at the fetishistic levels of harmonious productions such as Dead Or Alive Extreme, even Fate/EXTELLA LINK offers its good dose of dastardly abundance, fitting into that crowd of digital creations capable of winking at even the most perverted of otakus. A big thumbs-up for character design tout court. Speaking of playful substance, however, the strong point of the game lies mainly in the single player campaign. The story mode is in fact fairly exciting, especially if the users who use it falls within the not exactly large circle of aficionados of musou. To emphasize the fact that, to understand perfectly throughout the story, it is highly recommended to have a minimum firm in mind the events already told in the other works of the saga.
For those who want to feel experienced Pythagorean Archimedes for a day, then, a great deal of skill and characters gives the luxury of experimenting and finding the easiest way so that the user can succeed in the dear, old practice of the cracking of the adverse enemy scum with the greatest possible incisiveness. But beware, there’s a but: you go down on the battlefield and there comes the overbearing blasphemy. When even the SNAI decides to get out of balance, evaluating the probability that Fate/EXTELLA LINK may not have particularly important defects with lower altitudes than those attributed to the fact that Roberto Carlino is able to close the year by making a number of solar showers less than a thousand, here he is falling on one of the fundamental points of the genre to which he refers, the camera, which often struggles to follow the action.
They are moments, very short intense moments in the middle of which starts a howl that not even the best Tardelli in Italy – West Germany of 1982 would have been able to emit.
Although manually adjustable, this clumsy virtual eye forces the homo ludens to continuously ride on the pad even if it was an emulous of the unforgettable Moira Orfei. Needless to say, all this fingering distracts from the action, often interrupting the wild dive. And when the videogame player strongly warns Leopardi that he is in him, revealing the need to take refuge in intimacy with his ego so as to rest his tired limbs, instead of proposing a binary version of the never too praised Silvia makes a triple carpal, offering on the buffet a fanciful camping, within which to verify the skills achieved up to that point, preparing simultaneously for the next battle.
Interesting is the implementation of an online mode in which up to a maximum of eight contenders can take to knees on the teeth.
Divided into two factions of four components each, the last blood fights represent the freshest production that can be offered. The engine, partially helped in its task by a graphic look all in all enjoyable but not dazzling, manages to ensure a very good fluidity of action – at least on PlayStation 4 Pro – preventing the gamer from being distracted by significant uncertainties of peace frame. Definitely pleasant the sound, which manages to galvanize just enough without overdoing.